Colony Integrator 
Picture
 
The colony integrator can interact with a colony from MineColonies.
| Peripheral Name  | Interfaces with | Has events | Introduced in |
| ---------------- | --------------- | ---------- | ------------- |
| colonyIntegrator | Mine Colony     | No         | 0.7r          |
 
Functions 
getCitizens 
Returns a list of information about every citizen in the colony.
Citizen Properties 
citizen 
Description 
 
 
id: string 
The citizen's id 
 
name: string 
The citizen's name 
 
age: string 
The age of the citizen, either "child" or "adult" 
 
gender: string 
The citizen's gender, either "male" or "female" 
 
location: table 
The current location of the citizen (has x, y, z) 
 
bedPos: table 
The position of the citizen's bed (has x, y, z) 
 
saturation: number 
The citizen's food saturation 
 
happiness: number 
An indicator of how happy the citizen is 
 
health: number? 
The citizen's current health 
 
maxHealth: number? 
The citizen's max health 
 
armor: number? 
The citizen's current number of armor points 
 
toughness: number? 
The citizen's armor toughness 
 
betterFood: boolean 
Whether the citizen needs better food 
 
isAsleep: boolean 
If the citizen is currently asleep 
 
isIdle: boolean 
If the citizen is currently idle 
 
state: string 
A string representing the citizen's current state 
 
children: table 
A list of the ids of this citizen's children 
 
skills: table 
A table of skill names to skills where each skill haslevel and xp number 
 
work: table? 
A table of info about the citizen's job 
 
home: table? 
A table of info about the citizen's house 
 
 
Work Properties 
work 
Description 
 
 
name: string 
The name of the work building 
 
job: string 
The name of the job 
 
location: table 
The work location (has x, y, z) 
 
type: string 
The building type 
 
level: number 
The building's level 
 
 
Home Properties 
home 
Description 
 
 
location: table 
The home location (has x, y, z) 
 
type: string 
The building type 
 
level: number 
The building's level 
 
 
getVisitors 
Returns a list of information about all of the visitors in your colony's tavern.citizen table but there is an additional recruitCost table.
recruitCost properties
item 
Description 
 
 
name: string 
The registry name of the item 
 
count: number 
The amount of the item 
 
maxStackSize: number 
Maximum stack size for the item type 
 
displayName: string 
The item's display name 
 
tags: table 
A list of item tags 
 
nbt: table 
The item's nbt data 
 
 
getBuildings 
Returns a list of details about every building in the colony.
Building Properties 
building 
Description 
 
 
name: string 
The name of the building 
 
location: table 
The buildings's location (has x, y, z) 
 
type: string 
The building type 
 
level: number 
The building's level 
 
maxLevel: number 
The building's max level 
 
style: string 
The building's style 
 
storageBlocks: number 
The number of storage blocks in the building 
 
storageSlots: number 
The number of storage slots 
 
guarded: boolean 
If the building is currently being guarded 
 
built: boolean 
If the building is built or is under construction 
 
isWorkingOn: boolean 
Whether the building is being worked on 
 
priority: number 
The building's construction priority 
 
structure: table 
A table defining the bounds of the structure 
 
citizens: table 
A list of citizen's names and ids 
 
 
Structure Properties 
structure 
Description 
 
 
cornerA: table 
The first corner of the bounds (has x, y, z) 
 
cornerB: table 
The second corner of the bounds (has x, y, z) 
 
rotation: number 
The structure's rotation 
 
mirror: boolean 
If the structure has been mirrored 
 
 
getResearch 
Returns a table of all possible colony research as a tree where the root table contains the branch names and their respective research.
Properties 
research 
Description 
 
 
id: string 
The research id 
 
name: string 
The name of the research 
 
status: number 
The current research status 
 
researchEffects: table 
A list of effects provided by the research 
 
children: table? 
A list of any child research 
 
progress: number 
Research progress 
 
requirements: table 
List of requirements for the research 
 
cost: table 
The cost of the research (list of tables) 
 
 
Requirement Properties 
requirememt 
Description 
 
 
type: string 
Type of requirement. 
 
desc: string 
Description of the requirement 
 
fulfilled: boolean 
If the requirement is already met 
 
 
Building Requirement Properties 
If the requirement type is building, it will have these additional properties:
requirememt 
Description 
 
 
building: string 
Name of the required building 
 
level: number 
Level of the required building 
 
 
Cost item Properties 
item 
Description 
 
 
name: string 
The registry name of the item 
 
count: number 
The amount of the item 
 
maxStackSize: number 
Maximum stack size for the item type 
 
displayName: string 
The item's display name 
 
tags: table 
A list of item tags 
 
nbt: table 
The item's nbt data 
 
 
getRequests 
Returns a list of the colonies current requests.
Request Properties 
request 
Description 
 
 
id: string 
The request's id 
 
name: string 
The name of the request 
 
desc: string 
A description about the request 
 
state: string 
The state of the request 
 
count: number 
The number of the request 
 
minCount: number 
The minimum of the request needed 
 
target: string 
The request's target 
 
items: table 
A list of items attached to the request 
 
 
Item Properties 
item 
Description 
 
 
name: string 
The registry name of the item 
 
count: number 
The amount of the item 
 
maxStackSize: number 
Maximum stack size for the item type 
 
displayName: string 
The item's display name 
 
tags: table 
A list of item tags 
 
nbt: table 
The item's nbt data 
 
 
getWorkOrders 
Returns a list of active work orders in the colony.
Properties 
workOrder 
Description 
 
 
id: string 
The work order's id 
 
priority: number 
The priority of the work order 
 
workOrderType: string 
The type of work order 
 
changed: boolean 
If the work order changed 
 
isClaimed: boolean 
Whether the work order has been claimed 
 
builder: table 
The position of the builder (has x, y, z) 
 
buildingName: string 
The name of the building 
 
type: string 
The type of the building 
 
targetLevel: number 
The building's target level 
 
 
getWorkOrderResources 
getWorkOrderResources(workOrderId: number) -> table | nil
Properties 
resource 
Description 
 
 
item: string 
The registry name for the item 
 
displayName: string 
The display name for the item 
 
status: string 
The status of this resource 
 
needed: number 
How much of the resource is needed for the job 
 
available: boolean 
If the resource is currently available 
 
delivering: boolean 
If the resource is currently being delivered 
 
 
getBuilderResources 
getBuilderResources(position: table) -> table | nil
The position table must contain:  
x: number   
y: number   
z: number   
 
getColonyID 
Returns the id of the colony.
getColonyName 
getColonyName() -> string
getColonyStyle 
getColonyStyle() -> string
click here .
getLocation 
Returns the position of the townhall.
Properties 
table 
Description 
 
 
x: number 
The x coordinate 
 
y: number 
The y coordinate 
 
z: number 
The z coordinate 
 
 
getHappiness 
Returns the overall happiness of the colony.
isActive 
Returns true if the colony is active. This is true when trusted players are online.
isUnderAttack 
isUnderAttack() -> boolean
isInColony 
Returns true if the block is in a colony.
local   integrator   =   peripheral . find ( "colonyIntegrator" ) 
if   integrator . isInColony ()   then 
     print ( "Block is inside a colony!" ) 
else 
     print ( "Not in a colony!" ) 
end 
isWithin 
isWithin(position: table) -> boolean
The position table must contain:  
x: number   
y: number   
z: number   
 
amountOfCitizens 
amountOfCitizens() -> number
maxOfCitizens 
maxOfCitizens() -> number
amountOfGraves 
amountOfGraves() -> number
amountOfConstructionSites 
amountOfConstructionSites() -> number
Examples 
Citizen Monitor 
We made a script to show every citizens and their gender on a monitor.
You can view and download the script on Github 
Colony Stats 
And here we have a script made for a pocket computer to show statistics about a colony.
You can view and download the script on Github 
Changelog/Trivia 
0.7r 
  
    
  
  
    
  
  
    
      
  
    
       
    January 19, 2025 
   
    
    
      
  
    
       
    July 9, 2021