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ME Bridge

Picture

!Image of the ME Bridge block

The ME Bridge is able to interact with Applied Energistics 2. You can retrieve items, craft items, get all items as a list and more. The ME Bridge uses one channel.

Requirement

Requires the Applied Energistics 2 mod to be installed


Peripheral Name Interfaces with Has events Introduced in
meBridge ME System Yes 0.3b


Failure

You need to place the inventory/tank you want to use to export/import stuff next to the ME Bridge and NOT next to the computer!

Events

crafting

Fires when a crafting job starts or fails.
Values:
1. success: boolean Indicates whether a crafting job has successfully started or not
2. message: string A message about the status of the crafting job
These values are equivalent to the return values of craftItem().

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local event, success, message = os.pullEvent("crafting")
if success then
    print("A crafting job has successfully started")
else
    print("A crafting job has failed to start")
end

Warning

The crafting event will fire when the ME Bridge is connected to an active ME System that is performing crafting operations. These operations need to be started by the bridge itself!


Tip

You can use the command /advancedperipherals getHashItem with an item in your hand to get the MD5 hash of the NBT tags of the item. An MD5 Hash can look like this ae70053c97f877de546b0248b9ddf525.

Functions

Info

The item arguments(item: table) accepts our item filters, you can check the syntax of these filters here.

craftItem

craftItem(item: table[, craftingCpu: string]) -> boolean, err: string

Tries to craft the provided item. If a craftingCpu's name is provided then it will use that cpu to craft the item.

Item Properties

Check the item filters guide for more info!

item Description
name: string The registry name of the item or a tag
count: number? The amount of the item to craft
nbt: string? NBT to match the item on

OR

item Description
fingerprint: string A unique fingerprint which identifies the
item to craft
count: number? The amount of the item to craft

craftFluid

craftFluid(fluid: table[, craftingCpu: string]) -> boolean, err: string

Tries to craft the provided fluid. If a craftingCpu's name is provided then it will use that cpu to craft the fluid.

Fluid Properties

Check the fluid filters guide for more info!

fluid Description
name: string The registry name of the fluid or a tag
count: number? The amount of the fluid to craft
nbt: string? NBT to match the fluid on

OR

fluid Description
fingerprint: string A unique fingerprint which identifies the
fluid to craft
count: number? The amount of the fluid to craft
---

getItem

getItem(item: table) -> table, err: string

Returns a table with information about the item type in the system.

Properties

result Description
name: string The registry name of the item
fingerprint: string? A unique fingerprint which identifies the item to craft
amount: number The amount of the item in the system
displayName: string The display name for the item
isCraftable: boolean Whether the item has a crafting pattern or not
nbt: string? NBT to match the item on
tags: table A list of all of the item tags

importItem

importItem(item: table, direction: string) -> number, err: string

Imports an item from a container in the direction to the ME System.
Returns the number of the item imported into the system.

Since version 0.7r

You can now use both relative (right, left, front, back, top, bottom) and cardinal (north, south, east, west, up, down) directions for the direction argument.

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local bridge = peripheral.find("meBridge")

-- Imports 32 dirt from the container above into the system
bridge.importItem({name="minecraft:dirt", count=1}, "up")

exportItem

exportItem(item: table, direction: string) -> number, err: string

Exports an item to a container in the direction from the ME bridge block.
Returns the number of the item exported into the container.

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local bridge = peripheral.find("meBridge")

-- Exports 1 "Protection I" book into the container above
bridge.exportItem({name="minecraft:enchanted_book", count=1, nbt="ae70053c97f877de546b0248b9ddf525"}, "up")

importItemFromPeripheral

importItemFromPeripheral(item: table, container: string) -> number, err: string

Similar to importItem() it imports an item from a container which is connected to the peripheral network.
container should be the exact name of the container peripheral on the network.
Returns the number of the item imported from the container.


exportItemToPeripheral

exportItemToPeripheral(item: table, container: string) -> number, err: string

Similar to exportItem() it exports an item to a container which is connected to the peripheral network.
container should be the exact name of the container peripheral on the network.
Returns the number of the item exported into the container.


getEnergyStorage

getEnergyStorage() -> number, err: string

Returns the stored energy of the whole ME System in AE.


getMaxEnergyStorage

getMaxEnergyStorage() -> number, err: string

Returns the maximum energy storage capacity of the whole ME system in AE.


getEnergyUsage

getEnergyUsage() -> number, err: string

Returns the energy usage of the whole ME System in AE/t.


getCraftingCPUs

getCraftingCPUs() -> table, err: string

Returns a list of all connected crafting cpus.

CPU Properties

cpu Description
storage: number The amount of storage the CPU has
coProcessors: number The number of coprocessors the CPU has
isBusy: boolean If the cpu is currently crafting

isItemCrafting

isItemCrafting(item: table[, craftingCpu: string]) -> boolean, err: string

Returns true if a crafting job for the item exists. If a craftingCpu's name is provided then it will check only if that cpu is crafting the item.


isItemCraftable

isItemCraftable(item: table) -> boolean, err: string

Returns true if the item is craftable.


listCraftableItems

listCraftableItems() -> table, err: string

Returns a list of information about all craftable items

Properties

item / fluid Description
name: string The registry name of the item
fingerprint: string? A unique fingerprint which identifies the item to craft
amount: number The amount of the item in the system
displayName: string The display name for the item
isCraftable: boolean Whether the item has a crafting pattern or not
nbt: string? NBT to match the item on
tags: table A list of all of the item tags
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local bridge = peripheral.find("meBridge")

-- print out all craftable items
craftableItems = bridge.listCraftableItems()
for _, item in pairs(craftableItems) do
    print(item.name)
end

listCraftableFluid

listCraftableFluid() -> table, err: string

Returns a list of information about all craftable fluids


listItems

listItems() -> table, err: string

Returns a list of information about all items in the ME System.


listFluid

listFluid() -> table, err: string

Returns a list of information about all fluids in the ME System.


listGas

listGas() -> table, err: string

Returns a list of information about all gases (Applied Mekanistics) in the ME System.


Added in version 1.18.2-0.7.24r | 1.19.2-0.7.23b

listCells

listCells() -> table, err: string

Returns a list of information about all cells in the disk drives of the ME System.

cell Description
item: string The name of the cell. e.g. `ae2:64k_storage_cell
cellType: string The type of the cell. item or fluid
bytesPerType: int The bytes per type
totalBytes: int Total available bytes of the cell

Added in version 1.18.2-0.7.24r | 1.19.2-0.7.23b

getTotalItemStorage

getTotalItemStorage() -> int, err: string

Returns how much total item storage the system offers


Added in version 1.18.2-0.7.24r | 1.19.2-0.7.23b

getTotalFluidStorage

getTotalFluidStorage() -> int, err: string

Returns how much total fluid storage the system offers


Added in version 1.18.2-0.7.24r | 1.19.2-0.7.23b

getUsedItemStorage

getUsedItemStorage() -> int, err: string

Returns how much item storage is used


Added in version 1.18.2-0.7.24r | 1.19.2-0.7.23b

getUsedFluidStorage

getUsedFluidStorage() -> int, err: string

Returns how much fluid storage is used


Added in version 1.18.2-0.7.24r | 1.19.2-0.7.23b

getAvailableItemStorage

getAvailableItemStorage() -> int, err: string

Returns how much item storage is available


Added in version 1.18.2-0.7.24r | 1.19.2-0.7.23b

getAvailableFluidStorage

getAvailableFluidStorage() -> int, err: string

Returns how much fluid storage is available


Examples

Automatic Autocrafting

This script automatically crafts items in a list. Do you want 500 glass in your me system at all times? Add glass to the list and the script will craft it for you. No need for level emitters or crafting cards!

You can find instructions on how to install the script here

Automatic autocrafting example script preview

ME Crafting CPUs

This script shows you some statistics about the ME crafting cpus.

You can find instructions on how to install the script here

Me system crafting cpu example script preview


Changelog/Trivia

0.7r
The ME Bridge does uses computercraft relative and cardinal directions. We also changed some function names.

0.4b
Reworked the system of the ME Bridge, it now has more features and a new system for the item parameter.

0.3.9b
Added the importItem and exportItem from container functions.

0.3b
Added the ME Bridge with a good amount of features.